“Tomb Raider” Director States “Happiness” for Dev Team
Also Says "Unqualified to Discuss" Sales
Following a discussion on the Tomb Raider Forums, "Rise of the Tomb Raider" game director Brian Horton stated his happiness with the development team and how well the game went.
For context, the first post of this particular thread mentions VGChartz and the sales that they record. If you want to check the numbers yourself, check out VGChartz and see the numbers. Note: the number of 301K for the Xbox One only reflects the time as of this writing, but this is the opening week's number (at the very least). Also, VGChartz is open to error, whether it be human error or not tracking all of the digital copies completely. These numbers are at least something to go by, though.
VGChartz aren't official by any means and there's always a margin for error but they are usually in the same region as real figures and aren't just plucked out of thin air.
Anyway, they report 301K sales (worldwide) in the first week. ShadowMask
Later down the thread, Brian Horton got into the discussion.
I didn't mean to go off topic or patronize, but there was suggestion in the thread that the reported sales numbers reflect poorly on the dev team. Square/Microsoft are happy with Crystal and Eidos Montreal and the game itself. As to the topic of sales, I'm unqualified to discuss it so I won't have anything else to say on this thread. Much love TRF and happy holidays. Brian Horton
To add clarity to this quote, Horton's comment of not to "patronize" is in reference to the user's comment he replied to make the above comment:
I can see where youre coming from; and to be honest, I kinda respect you for being the only person around here who challenged him a little bit. But theres a right way to do it, and a wrong way to do it... and you had one foot in the wrong...
Keep in mind, Brian didnt ink this deal. His concern is just making the game...
When he says hes happy about the game, thats not a lie. Hes happy about the game he made, regardless of its exposure. And based on what little ive seen, and the reviews; it looks fantastic... shame I cant play it yet....
Had I not been sick in bed the past two days, I would have thrown in my two cents;
While its great that the game seems to be solid... its kind of strange to me to be jumping in the forum, into a thread about the sales numbers, and saying everythings all gravy...
Everything is NOT all gravy
This game came up 800k short of the reboots sales numbers...
Its not about the numbers!
Thats possibly 800k people who wanted to buy/play this game week one, and couldnt... because they dont own a MS console... Myself included...
Thats NOT a good thing... thats a bad thing...
That should be the primary concern... that there are hundreds of thousands of people left out of the party...
While I understand that there are still certain agreements that must be stuck to; one can always use clever language to communicate with people. And at this point, im sure there are a lot of people out there like me, that still feel completely in the dark, and not communicated with...
...And popping in to pat yourself on the back about award noms and about looking forward to the 20th anniversary, next year; kinda feels patronizing...
It reminds me of the original announcement; "Hey, you can still play the D.E. or Temple of Osiris!" BigR4444
Horton made another comment in similar tone discussing games awards.
Microsoft and Square are very happy with Rise and the dev team, thanks for the concerns. Crystal and Eidos Montreal made a game we are proud of and we appreciate the overwheling number of positive reviews and fan feedback. We're looking forward to the Game Awards next week where we are nominated for Best Action Adventure and Best Performance for Camilla. Wish us luck, hopefully it's just the beginning of the recognition Tomb Raider and Lara Croft receives this year. It's cool to see her on top again for the second game in a row. We're all fans and for me it's been the honor of my career to be a part of such a fantastic legacy. Next year 20th Anniversary! Brian Horton
Horton kept quiet on the sales, however. In comparison, "Tomb Raider (2013)" sold more than 1 million copies in the first two days of release, whereas the Xbox One/Xbox 360 versions only sold 301K during its first week. A number of factors could have dragged the number of sales, which include releasing the same day as "Fallout 4," the timed exclusivity deal, and the confusion put between the consumers and Microsoft/Square Enix.
Rise of the Tomb Raider
Release:2015 Q4
ESRB Rating: Rating Pending
Publisher: Square Enix
Platforms: Xbox One
Purchase: Amazon