“Endless Dead” VR now on Greenlight
Ghost Machine Lets Fans Decide
Nestled in the backlot of Austin Studios, the 114 year old TV and Film production site, Ghost Machine are busy at work. With 8 titles in the works focusing on the virtual-reality possibilities available with the Oculus Rift the company is charging headlong into the world of possibilities.
We tend to use Greenlight as a skunkworks for new ideas and concepts, a place where we can bounce our prototypes off the gaming public and see what sticks, We're able to identify what VR concepts have traction and are worth perusing and which concepts are better left on the cutting room floor. CEO of Ghost Machine, Neal Nellans
Neal Nellans is being honest. It’s an interesting idea to use the steam Greenlight program as a way of gauging gamer response. Very often Greenlight has been the scorn of gamers and industry commentators alike due to the seemingly endless stream of unfinished promises and alpha stage developments that never seem to progress.
"Endless Dead" VR is designed as a VR isometric zombie game. The title, which is currently in early development is billed as an isometric zombie shooter rougelike, part RPG, part "Gauntlet" clone. Looting, action and zombie carnage are the promises and the design is being built specifically with VR in mind. The concept itself, an isometric zombie shooter, is by no means unique, the title itself very reminiscent of "Dead Frontier." It will be Ghost Machines incorporation of the Oculus Rift that will provide the chance for "Endless Dead" VR to stand out in a crowd.
Online multiplayer will be available in either co-op, or survival with deathmatch levels also planned. The latter feature will see you not only fight against other players but also hordes of AI zombies in a bizarre anything goes battle arena. All this action while unlocking new weapons and abilities as you fight through a series of indoor and outdoor levels.
If the project is Greenlit, an official release of the game is slated for Late 2015.
Source: Steam: Endless Dead VR