“Destiny” Update 1.0.3 Now Available
Content and Geometry to Support the Upcoming Expansion
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Bungie released Update 1.0.3 for “Destiny” today which brings in over 2.4GB of improvements and modifications in preparation for “The Dark Below” expansion. Some of the most notable changes include a voice chat, more bounty slots, increased frequency of public events, and an improved HUD. Read below for a full list of patch notes as posted by Bungie.
Voice
- Added a new social feature that enables users to access a channel for Team Chat
- Matchmade teammates will now be able to talk to each other in Strikes and team-based Crucible matches.
Classes
- Fixed an issue in which two players who performed a melee lunge simultaneously would teleport through each other.
- Fixed an issue in which Blink Strike damage would be caused by colliding with the Blink Strike, rather than melee impact.
- Fixed an issue in which Warlock Bonds dismantled into Titan materials.
Weapons
- Reduced camera shake when being hit with explosive rounds.
- (Perk) Clown Cartridge: Replaced Clown Cartridge perk with other perks in shotgun upgrade trees.
- (Perk) Headseeker: Fixed an issue in which the bonus Precision Damage perk did not always get applied.
Activities
Missions
- Buried City: Fixed an exploit in Mars that would clear all enemies from Clovis Bray.
Strikes
- Winter's Run: Fixed an exploit zone in the Aksor boss encounter.
- Difficulty will scale less for three-player Fireteams, making Strikes less deadly for them.
Heroics
- Fixed an issue in which engrams earned during Daily and Weekly Heroic activities were not displayed in the post-game carnage report.
Event: Iron Banner
- Players must now be level 20 and above to lead an Iron Banner Fireteam.
- Players below Level 20 can only accompany players above Level 20.
- Lord Saladin now has 5 reputation ranks (increased from 3).
- New Features Added: Tempered Buff, Reforging.
Cinematics
- Fixed several issues with the synchronization of cinematic subtitles in various languages.
Destinations
Combatants
- Fixed an issue in which Vex Cyclops and Hive Shrieker health bars would not update properly.
- Reduced the number of Stealth Sword Vandals that spawn in the basement of the Terrestrial Complex on lower difficulties.
Events
- Public Events will occur 10-15% more frequently in all public spaces
Vendors
- Increased the number of Bounty slots in the Inventory from 5 to 10
- Added shaders to Eva Levante's stock in the Tower
- Shader preview functionality added to vendor and inventory screens
- Emblems on vendors can now be previewed in the inventory screen
- Marks and Reputation icons and meters were adjusted to better differentiate the two
- Fixed an issue in which Strange Coins and Motes of Light would not route to the Postmaster if your inventory was full
- Fixed an issue in which engrams were not displaying the possible contents in the Cryptarch vendor menu
- Fixed an issue in which players did not receive Bounty or Mission credit when assisting in the killing of a Walker or Vex Cyclops
- Armor Stat upgrade potentials added to item compare on vendor and inventory screens
PVP
General
- Enabled revive scoring for Skirmish and Salvage.
- Fixed an exploit with revive scoring when entering a kill volume and having a teammate revive you for easy points.
- Adjusted Join in-Progress settings for all playlists to minimize long periods of unbalanced teams due to players quitting out of matches.
- Added new functionality to match pre-formed fireteams against each other.
- This will slowly roll out to all playlists over time, but will start with the 3v3 playlists.
- In 3v3 games, Fireteams of 2 or more players will match together more frequently.
- In 6v6 games, Fireteams of 4 or more players will match together more frequently.
Medals
- Won't Be Beat now triggers correctly when a team wins a game after coming back from a 500-point losing deficit.
- Mark of the Unbroken no longer requires a minimum player count.
- Sum of All Tears no longer requires a minimum player count.
- Sum of All Tears should now trigger consistently.
Maps
First Light
- Implemented multiple fixes to stop players from getting into advantageous positions.
Blind Watch
- Addressed some balancing issues for the Control gametype by moving Zones, modifying routes, and adding cover objects.
- Adjusted landing and respawn points to accommodate new geometry changes.
- Added protection to prevent players from getting on top of a pipe high above the intended playable space.
Firebase Delphi
- Added protections to prevent players from getting outside the intended playable area between Control Zone A and the crane room.
Rusted Lands
- Blocked off the monitors above Control Zone A to prevent players from hiding in them.
Shores of Time
- Added a Vex pillar to prevent players from sniping through the small gap on the ninja platform.
- Implemented multiple fixes to stop players from getting into unfairly-advantageous positions.
Exodus Blue
- Multiple fixes implemented to stop players from getting into advantageous positions, especially the giant hose reel near Control Zone A.
- Fixed an issue with visibility culling behind Control Zone A.
Twilight Gap
- Adjusted landing points to keep players from fighting too soon in Rumble matches.
- Added protections to prevent players from getting into unintended areas, for example, atop the security camera at Control Zone C.
- Added geometry to fill in small gaps that let players see out of the world.
HUD
- Improved the readability of Grenade and Melee recharge states.
- Improved the visibility of objectives in the Motion Tracker.
- Improved the visual look of Revive waypoint and Last Man Standing.
- Added skull modifier descriptions to the Navigation Mode screen.
- Fixed an issue in which the names of downed teammates did not always display on-screen.
Orbit
- Destiny version number to added to the Character Login screen.
- Added dialog imagery for various events.
- Fixed an issue in which new items available from the Special Orders vendor would not show up in the message count in the Director.
- Fixed an issue in which a PlayStation Plus dialog was mistakenly shown when selecting a specific PVP activity.
- Added countdown timers for weekly/special events.
- Fixed various issues with Director animations.
- Fixed an issue in which the Player/Inventory screen would sometimes close during certain parts of the spaceflight sequence.
- Added the post-game carnage report for the previous games during Matchmaking search.
Menus
General
- Fixed an issue in which cursor speed in 4:3 and PAL was not consistent.
Roster
- Network Connection Quality Indicators now added to the Roster.
- New icons added to the scoreboard and roster to indicate voice problems due to connection issues (NAT issues).
- Added support for direct fireteam joins from the roster on the Xbox One.
Inventory
- Updated Spinmetal, Relic Iron, and Helium Filaments icons to better represent in-game visuals.
- Fixed and updated several inventory icons.
- Fixed and updated several talent tree icons.
Audio
- Improved audio cues for sticking others and being stuck with certain Grenades.
- Fixed an issue in which an audio cue would not play when completing a Bounty.
- Fixed an issue in which "Guardian down!" referenced the wrong gender in French, Spanish, and Portuguese.
Technical
- Added the ability for the Bungie DOC to send in-game alerts and messages.
- Fixed stability issues across all platforms.
- Fixed an issue that would cause a rare crash during space flight into activities.
- Improved patch installation process.
- Implemented PS3-specific performance optimizations.
- Fixed some issues causing beetle and lionfish Kicks to Orbit.
Source: IGN
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Destiny 7.5 / 10 Read our Review »
Release: 9/9/2014 [NA]
Publisher: Activision
Platforms: PS4, Xbox One, PS3, Xbox 360
Purchase: Amazon